Ultimate guide to scheduling gaming sessions across time zones. Learn how to coordinate WoW raids, esports scrimmages, and guild meetings for players spanning multiple continents.
Scheduling Raids & Matches: Time Zones for Gaming Guilds
I've run a World of Warcraft guild with players across four continents. The hardest boss? Not Mythic raid mechanics. It's finding a time when the Australian tank, German healer, and two Californian DPS can all log in simultaneously. Gaming guilds and esports teams face brutal scheduling challenges that most workplaces never deal with. You need precise timing, full attendance, and sessions that run 2-6 hours — not quick 30-minute meetings.
Whether you're organizing WoW raids, League scrimmages, or Destiny 2 clan runs, time zone management will make or break your community. Here's what actually works.
The Global Gaming Challenge
Why Gaming Guilds Go Global
Gaming communities ignore borders. MMOs throw players from every region onto shared servers. Competitive games rank you globally. Streaming communities form around content creators who stream at weird hours. Esports orgs recruit the best player regardless of where they sleep.
Result? Your raid roster includes someone in California, someone in Berlin, someone in Sydney, and someone in São Paulo. Each lives in a different time zone. Each works different hours. Each has a totally different idea of when "evening gaming time" happens.
What Makes Gaming Different
Gaming scheduling isn't like business meetings. The stakes feel different:
| Factor | Business Meetings | Gaming Sessions |
|--------|------------------|-----------------|
| Duration | 30-60 minutes | 2-6+ hours |
| Flexibility | Moderate | Often rigid (raid lockouts, tournament brackets) |
| Attendance | Partial often OK | Full roster often required |
| Stakes | Usually low | Time investment, in-game rewards, rankings |
| Mood | Professional | Fun expected |
That "slightly inconvenient" time slot for a 30-minute work call? Unbearable when it's a 4-hour raid starting at 2 AM. And unlike work meetings, you can't just skip it — the whole raid needs you there or it doesn't happen.
Finding Overlap Windows
Step 1: Map Your Players
Start by actually knowing where everyone is. Make a roster:
| Player | Location | Time Zone | Typical Availability |
|--------|----------|-----------|---------------------|
| Player1 | New York | EST/EDT | 7 PM - 12 AM |
| Player2 | London | GMT/BST | 7 PM - 12 AM |
| Player3 | Sydney | AEST | 7 PM - 12 AM |
| Player4 | Tokyo | JST | 9 PM - 2 AM |
Plug this into the Overlap Finder and prepare for bad news.
Step 2: Face Reality
Here's what happens when you try to schedule these four:
| When it's 7 PM in... | New York | London | Sydney | Tokyo |
|---------------------|----------|--------|--------|-------|
| New York | 7 PM | 12 AM (+1) | 10 AM (+1) | 9 AM (+1) |
| London | 2 PM | 7 PM | 5 AM (+1) | 4 AM (+1) |
| Sydney | 3 AM | 8 AM | 7 PM | 6 PM |
| Tokyo | 9 AM | 4 PM | 11 PM | 9 PM |
See the problem? There's no time when all four have comfortable evening hours. This isn't some edge case — it's what truly global guilds deal with constantly, according to research on online gaming communities.
Step 3: Pick Your Poison
Split your rosters. Run an "EU raid" at 7 PM GMT, "NA raid" at 7 PM EST, "OCE raid" at 7 PM AEST. Separate groups for separate regions. Simple, but you lose the "global community" thing you probably wanted.
Rotate the pain. Alternate start times weekly so the awful slot rotates among players. Week 1 favors NA, Week 2 favors EU, Week 3 favors Asia. Check our rotating meeting times guide for how to structure this without pissing everyone off.
Try weekends. Weekend mornings and afternoons offer more flex than weekday evenings. A 2 PM EST Saturday hits:
- East Coast NA: 2 PM (afternoon)
- West Coast NA: 11 AM (late morning)
- UK: 7 PM (evening)
- Australia: 5 AM Sunday (brutal, but some people will do it)
Accept reality. If your core team spans 2-3 time zones max, optimize for them and recruit within that range. You can't serve everyone.
Game-Specific Scheduling
MMO Raids (WoW, FFXIV, etc.)
The problem: Fixed weekly reset times, 2-4 hour sessions, strict roster needs (tanks, healers, DPS), and progression that falls apart if people don't show up consistently.
What works: Schedule around reset days. WoW resets Tuesday in NA, Wednesday in EU — plan accordingly. Build rosters with time zone compatibility from day one, not as an afterthought. Keep backup players for each role in different time zones so you're not screwed when someone's internet dies at 11 PM their time. Use raid calendars that auto-convert time zones because half your raid won't check correctly otherwise.
Example WoW raid times:
- NA servers: 7 PM - 11 PM server time (EST or PST)
- EU servers: 7 PM - 11 PM server time (CET)
- OCE servers: 7 PM - 11 PM server time (AEST)
Competitive Esports (LoL, Valorant, CS2)
The problem: Tournament organizers set schedules. Scrimmage times depend on opponent availability. Practice needs everyone. High stakes mean schedule failures kill your team.
What works: Build teams within compatible time zones — 2-4 hours max spread. Any more and someone's always miserable. Schedule practice at consistent times so it becomes routine, not a negotiation every week. When tournaments run in different regions, accept that someone's waking up at 4 AM for qualifiers or traveling to LAN events. Record scrimmages so you can review even if someone can't make it live (rare, but it happens).
Sample esports team schedule:
- Mon-Thu: 6 PM - 10 PM team time zone (practice)
- Fri: Off or individual review
- Sat-Sun: Tournament matches (variable based on bracket)
Casual Guild Events (Social gaming, achievement runs)
Challenges:
- Lower attendance requirements but desire for participation
- Events should be fun, not stressful
- Varied time preferences among casual players
Strategies:
- Host multiple instances of popular events at different times
- Record or stream events for those who miss them
- Use polls to find most popular time slots
- Rotate event times to include different regions over time
Battle Royale/FPS (Apex, Fortnite, COD)
Challenges:
- Shorter session length (15-45 min per game)
- More flexible—can drop in and out
- Cross-platform with varied player schedules
Strategies:
- Set "prime time" windows when most players are on
- Use Discord to coordinate impromptu sessions
- Less formal scheduling; more "be online around this time"
Tools for Gaming Guilds
Time Zone Converters
The Time Zone Converter lets you instantly check what time a proposed raid start is for each player. Bookmark common conversions for quick reference.
Overlap Visualization
The Overlap Finder shows when multiple players' availability windows intersect—essential for guilds spanning more than 3-4 time zones.
Discord Integration
Most gaming communities use Discord. Make the most of it:
- Timezone bots: Display current time for multiple zones
- Event schedulers: Create events that show local time for each user
- Availability polls: Let members vote on preferred times
Popular Discord bots for scheduling:
- Apollo Bot
- Raid Helper
- Sesh
- When2meet integration
In-Game Calendars
Many MMOs have built-in calendars:
- WoW: Guild calendar with server time display
- FFXIV: Lodestone calendar and in-game scheduler
- Destiny 2: Companion app event creation
Building a Schedule That Works
Sample Weekly Schedule: US-EU Guild
Roster: 15 members (10 US East/Central, 5 UK/EU)
| Day | Activity | Time (EST) | Time (GMT) | Notes |
|-----|----------|------------|------------|-------|
| Mon | Off | — | — | Recovery from weekend |
| Tue | Raid Night 1 | 7 PM | 12 AM | Post-reset progression |
| Wed | Alt/casual night | 8 PM | 1 AM | Optional, EU-unfriendly |
| Thu | Raid Night 2 | 7 PM | 12 AM | Continuation |
| Fri | Off | — | — | People have lives |
| Sat | Guild events | 2 PM | 7 PM | EU-friendly afternoon slot |
| Sun | Off/makeup raid | Varies | Varies | Only if needed |
Why this works:
- Core raids hit EST prime time (largest player group)
- Saturday social events favor EU with afternoon timing
- Consistent weekly rhythm helps planning
Sample Weekly Schedule: Global Competitive Team
Roster: 5 players (2 NA, 2 EU, 1 SEA)
| Day | Activity | UTC Time | NA Time | EU Time | SEA Time |
|-----|----------|----------|---------|---------|----------|
| Mon | Team practice | 8 PM | 3 PM EST | 9 PM CET | 4 AM (+1) |
| Tue | VOD review | Async | — | — | — |
| Wed | Team practice | 12 PM | 7 AM EST | 1 PM CET | 8 PM |
| Thu | Scrimmages | 8 PM | 3 PM EST | 9 PM CET | 4 AM (+1) |
| Fri | Individual practice | — | — | — | — |
| Sat | Tournament | Varies | — | — | — |
| Sun | Off | — | — | — | — |
Why this works:
- Two practice times alternate favoring different regions
- Wednesday practice is SEA-friendly
- Monday/Thursday practice is NA/EU-friendly
- SEA player accepts some late nights for team commitment
Cultural Considerations
Regional Gaming Cultures
Different regions have different gaming habits:
North America:
- Evening gaming after work (6 PM - 12 AM local)
- Competitive scene is serious
- English dominant
Europe:
- Similar evening pattern to NA
- Multiple languages in community (English as common ground)
- Stronger respect for work-life boundaries
Asia-Pacific:
- Gaming cafes/PC bangs culture in some countries
- Later night gaming common (10 PM - 3 AM)
- Different game preferences by country
South America:
- Passionate gaming communities
- Later evening schedules (8 PM - 2 AM)
- Portuguese and Spanish languages
Communication Norms
- Be explicit about time zones: Always include timezone in schedules
- Use UTC as neutral ground: "Raid at 00:00 UTC" removes ambiguity
- Confirm attendance: Don't assume—different regions have different reliability norms
- Record for absentees: Respect that some players can't make every time slot
Summary
Gaming guilds span the globe. Time zone coordination isn't optional — it's the foundation of whether your community survives or collapses.
Start by mapping your roster's time zones before trying to schedule anything. Use the Overlap Finder to see what's actually possible. Pick a strategy: split groups by region, rotate uncomfortable times, focus on weekends, or recruit regionally. Different games need different approaches — MMO raids aren't casual drop-in sessions. Load up on tools: time zone converters, Discord bots, in-game calendars. Whatever reduces friction. Be consistent. Regular schedules let people plan their real lives around gaming instead of scrambling every week.
The Meeting Planner and Time Zone Converter handle the math so you can focus on actually playing games instead of doing timezone arithmetic.
Check out our guides on how many time zones exist, remote team coordination, and recurring meeting setup for more scheduling strategies.
Ready to find your guild's optimal raid time? Try the Overlap Finder.
Martin Šikula
Founder of WhenestI work with distributed teams daily — whether it's coordinating with developers across time zones or scheduling client calls across continents. I built Whenest because existing tools were either too complex or too expensive for something that should be simple.